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STATE OF THE 'BRICK

Well, it’s time again to welcome Earthdawn and Fading Suns fans to 2008! (A little late, I’m sorry, but things have been somewhat hectic...) As always, Team RedBrick have an exciting year ahead for both game lines, but before we get into details, here is a review of how we performed in terms of sales last year.


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Welcome Earthdawn fans to 2007! Team RedBrick have an exciting year ahead, but first I thought we would start with a review of our first year and a half.

 

In the Beginning

October 2003 seems like such a long time ago now, when RedBrick announced that we had successfully completed negotiations with FASA Corporation for a second English-language license. Back then, we had a good idea of what we wanted to achieve; but like all good plans, things were subject to change along the way.

First, we had already seen that things were not looking good for the standard business model in the roleplaying game arena. From the outset, our business model was designed to work with a low-sales, print-on-demand market, intended to weather the changes that the industry was likely to suffer over upcoming years, and—most importantly—designed to ensure the longevity of the Earthdawn product line over the next decade (at least).

So, with this in mind, how did we go? Let’s find out, shall we?


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